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Patch Notes [12/28/16]

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  • Patch Notes [12/28/16]

    - Maze mode will be added.

    Maze Summary
    : Made of 50 stages
    = You can enter the Maze after LV 50
    = You can only participate with 5-Star Officers or higher
    = There’s a food cost when finishing the battle.(No food consumption if you retreat)
    : HP and Energy do not recover when finishing the battle, and will be saved until the next battle. (Similar to Crusade)
    = If you’re defeated, Enemy Officer’s HP will remain the same at the time of re-challenge and enemy energy will reset.
    = If an Officer dies during the battle, he/she cannot join the battle until the next day.
    = You can revive the Officers by using Ingots. Revive count can reach up to 24 times according to the VIP level, the cost will increase as well. (100 Ingots~500 Ingots)
    : Team Bonus of the descendants of each kingdom does not apply in the Maze. HP recovery buff decreases by 66%, which makes Healer more important.
    : Enemy Officers get more than 50% of res. per one element. Also have negative res. to one element. (Modified 12/27) = Fire>Nature / Cold>Fire / Lightning>Cold / Nature>Lightning

    (Left side of the sign is stronger. Ex: Fire is stronger than Nature.)
    = Light <> Dark
    : According to the element of the Maze, there can be traps such as Poison, Thunder, Fire, etc. You can avoid them using the tactics such as Recon, or overcome using Res. Relics.

    Tactics
    : Instead of low HP recovery rate, you can pick one tactic out of 3 random ones at the start of the battle except for the Boss Battle.
    : 3 random tactics will be displayed.
    = Ding Gong: Recovers the Energy when succeeded. When failed, little damage to the allies.
    = Recon: Doesn’t get caught up in the trap when succeeded. When failed ally’s Energy decreased.
    = Heal: Ally’s HP recovers by little when succeeded.
    = Rest: Ally’s HP recovers when succeeded.
    = Tactic Meeting: Ally’s Energy recovers when succeeded.
    = Counterattack: Enemy’s HP decreases when succeeded. When failed ally’s HP decreased by little.
    = Raid: Enemy’s HP decreases a little when succeeded. When failed, ally’s HP decreased.
    : As the Maze step goes further, tactic success rate drops.

    Rank
    : Weekly rankings. Rewards will be sent every Monday 06:00AM (Korea Time) via mailbox.
    = Standard: Ranking goes up as the higher the step goes, and the shorter the accumulated play time is.
    = Play time is a sum of all the battle times when each battle ends.

    (Sums winnings and loses altogether. Doesn’t count the retreats)

    Challenges
    : 2 Challenges will be added.
    = Explore the Maze: Accumulated Victory
    = Conquer the Maze: All clear

    - Relic system & items will be added.

    : Relics are from 1-Star to 4-Star. Higher grade Relics are more powerful, but it gets harder to get.
    : Relic Button will be added to the Officer Placement screen, where you can see the Relics you own and upgrade them.
    : One Relic deck has the limit of 12 Star points.

    = So you can only wear 3 4-Star Relics.
    = You can combine Relics such as 444, 4431, 3333.
    : You can upgrade the Relics with the same kind of Relics. Gold will be spent at the time of upgrade.
    = 1-Star Relic can be upgraded up to LV 15
    = 2-Star Relics can be upgraded up to LV 12,
    = 3-Star Relics can be upgraded up to LV 9,
    = 4-Star Relics can be upgraded up to LV 6.


    Bug Fixes
    - Fixed the bug where sometimes Guild chat or Whispers were out of the chat window.
    - Fixed an error where sometimes missions won't reset.
    - [iOS] Fixed an error during gameplay, where the game transfers to a different app and reconnects.
    - [iOS] Fixed the error when using a certain skill, app stops temporarily.

    Improvements
    - Officer kingdom / Attribute / Class filter will be added to the next UI.
    - In Place Officer UI, Treasure effect, Officer Specialty, Title Bonus UI has been integrated into the buff icon next to Power.
    - When you have more friends to send gifts to, an alert icon will appear on the friend icon.
    - Purchased items will be sent via mailbox.
    - When the payment goes through, a Hangame message will appear to check the mailbox.
    - When the item arrives at the mailbox, an alarm will appear at the bottom.
    - The honor will increase as soon as the gift is purchased.

    Mailbox UI Changes
    - All remaining mail are written in the title.
    - A button to receive gifts is now separated.
    - You can recall the remaining mail from the server at the bottom of the list.
    - Regular mail, friend gift, paid item icons appear.

    - In the Officer Card window, title and specialty are written on the bottom of the card.
    - Fixed a bug where skills were activated from healing or buffing action instead of damage counts.
    - Skills listed below will be affected by damage received. (I.E. Turns invincible after being hit x amount of times.)

    Dong Zhuo- 3rd skill [Tyrant's Curse]
    Sun Quan- 4th skill [Burning Determination]
    Liu Bei- 4th skill [Strategic Counterattack]
    Cao Cao- 4th skill [Fury of the Strategist]


    - Officer Collection sorts the Officers per the reference level.
    - In the Officer Forum, language filters have been applied. Forums now show only the selected language.

    - Chat report function has been added, chat level limit has also been applied.
    - Tap the chat line you wish to report, and click report and write the reason for your report.
    - To prevent spam and other misconduct, the chat will be accessible to players LV. 7 or higher.
    - Fixed an issue with the event / sales banners show up again even after clicking "Do not show again today."
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